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Mighty no. 9
Mighty no. 9




mighty no. 9 mighty no. 9

The crowd funding campaign which had proven to be a massive success came to a close on October 1st of 2013 having raised $3,845,170 in total. He was joined by other ex-Capcom staff that would help produce the music and sound for the game. This included voting on character designs and colour palettes etcĪs of September 30th 2013, the renowned composer Takashi Tatesishi (who is also an ex-employee of Capcom) that worked on Mega Man 2, alongside Inafune who was serving as an artist, was announced to have signed onto and joined the development team.

mighty no. 9

Trying to ensure that the game was based on design aspects that the player community wanted, Inafune said that he wanted to make the project that fans could get involved with. Inafune had a falling out of sorts with Capcom and this saw the cancellation of Mega Man Legends 3, a game which was to be heavily based of fan input. Keiji Inafune is without a doubt best known for his work on the iconic Mega Man series of video games which is often regarded as one of the best action platformer games ever created and is still looked at as a benchmark for solid game design. The games Kickstarter Campaign began on August 31st of 2013 with a minimum requirement of $900,000 (US Dollars), the project exceeded expectations and had cleared it’s minimum goal within 2days, making the project a success by September 2nd 2013. Rather than taking the route of typical game production and seeking funding for the project from an interested party or publisher, the decision was made (before the announcement) to seek funding by way of crowd sourcing via Kickstarter. With the game being so clearly Mega Man influenced, but not bearing the title, die-hard fans of the series (or supporters of Inafune in general) are calling the game Mega Man’s Spiritual Successor. The game is very similar to the Mega man series of games, being set on a 2D plane with side scrolling action platforming mechanic. The game was first announced to the public during a conference at the 2013 Penny Arcade Expo. 9 has been an interesting affair to follow with changes being made as recent as a month ago with subtle shifts in palette and design to characters to distance themselves from the original inspirational source material.






Mighty no. 9