
Hecarim no longer heals 30% of damage taken by enemies within the area.This is halved to 15% (+1% per 80 bonus AD) for damage dealt by allies Hecarim now heals for 30% (+1% per 40 bonus AD) of the damage he deals to a target.Damage bonus per stack changed to 2% (+1% per 33 bAD) from 5%.Passive armor and MR per stack decreased to 0.2 from 0.25.Attack speed decreased to 15-40% (based on level) from 20-40% (based on level).Armor per level decreased to 3.1 from 3.6.Base Health regen decreased to 6.5 from 7.5.Here are all the changes and additions introduced to League of Legends in Patch 11.9, as detailed by the developer: While doing the Hecarim nerfs we wanted to shift his power so that tank build has notably less damage (but still tanky) making room for a viable damage build. The LoL 11.9 patch preview has finally been shared, revealing upcoming buffs to Kindred, Kog'Maw, and Lulu alongside nerfs to Garen, Vlad, Diana, and more.ġ1.9 Patch Preview with the tentative changes: Pm4soKMQFJ- Riot Beardilocks April 14, 2021 Probably will reduce the brightness a little. It's a kind of chem-tech Viktor, like he went down to Zaun. A little late from his VFX update, but I'm having fun on my week off adding value. Viktor's Full Machine skin is also getting a slightly more pestilent recolor this patch, as shown below.īEHOLD! Full Machine #Viktor gets a recolor as a 975. SO0YvTprLY- Riot Beardilocks April 8, 2021 Improving gameplay clarity on missile widths, R edge indicator and W/P empowered state. Kog'Maw's VFX update is also on the way with updated model textures and other changes that aim to improve clarity around the width of his projectile attacks and empowered state.Ĭoming soon to a PBE near you, it's everyone's favourite void pupper, Kog'Maw with a VFX update!
